Welcome fellow adventurer!

Hello, and welcome to my Blog. Where one geek will share with others what many dream of doing, but may not have the Skill Points to dare...

Playing a RPG.

Thursday, 9 September 2010

The Usual Suspects...

So we've been through two sessions so far, one of which I shall update you all on following this for those wanting to catch up. I thought it would be best to introduce the characters that you have been following so far.

So, without further ado...

Our adventurers have been friends from a young age, banding together due to their mixed heritage. Though not unheard of in Krynn, mixed race relationships and offspring are rare. The four of them have had happy childhoods, not a huge amount of trouble and generally enjoying life in the forest town of Solace. Through their schooling, they all know of the terrible history of Krynn and the disappearance of the Clerics, taking their valuable knowledge and powers with them. Our friends, following certain events, decide to leave Solace and brave the lands of Ansalon, to try and search out the Clerical Powers. When we see our heroes again, they have met just a days walk from Solace, sharing their stories around a camp fire. None of them finding any sign of the clerics and their power.

Name: Lox Breem
Player Name: Tim (Me)
Age: 24
Birthplace: Solace
Height: 6'5
Weight: 300lbs
Size: Medium
Gender: Male
Looks: Tanned dark/red skin, Brown eyes, Dark hair crop/sideburns 
Alignment: Chaotic Neutral
Religion/Patron Deity: Chislev
Race: Half-Orc
Class: Barbarian

History: Born after his mother was taken advantage of following an Orc raid on his home town of Solace. His mother and uncle brought him up with a home schooled education and a firm understanding of morals, right and wrong. Lox worked with his uncle on his timber mill, learning a number of skills involving woodmen-ship. His uncle secretly taught him how to fight after revealing that he was once the captain of the royal guard. Lox prefers axes and hammers as his weapons, mostly because of how familiar he is when using them as tools.

Following a late night brawl at the local pub, Lox leaves the village in fear of what would happen to his mother if he stayed and in search of the clerical powers that he had once heard of. He took refuge in the woods, which led on to being captured by Orc Raiders. Raiders eventually discover that Lox is the bastard son of there leader. This leads on to more abuse in the shape of slavery and gladiatorial style fights for the entertainment of the orcs. During this time, Lox befriends many of the Goblin slaves that work for the Orcs. In return for doing most of the Goblins heavy work, they taught him how to speak theirs and the Orcs tongue. During one of the gladiatorial fights, Lox manages to escape the orcs, vowing to kill his father and his gang of raiders once and for all.

Lox is now on the run from the raiders, who wish him dead, as no orc gang can live down a slave actually escaping. He takes jobs where he can and generally tries to keep a low profile.

Name: Minty Pebbledash
Player Name: Sarah
Age: 29
Birthplace: Solace
Height: 4'5
Weight: 90lbs
Size: Medium
Gender: Female
Looks: Awesome
Alignment: Chaotic Good
Religion/Patron Deity: Sirrion
Race: Half-Kender
Class: Bard

Sarah (fake moustache)
History: Minty has been wronged in the past, feeling that she doesn't want revenge but has disregarded normal, everyday life. Her father was a talented musician, playing many towns and cities and was revered across the world as one of the best entertainers around. At a young age, her father started to teach her how to play, but her endless doubt always stunted her ability and potential. With age, she is yet to believe in her actual skill as a musician, always talking herself down when others comment on how talented she actually is.

Minty has a pet centipede which was given to her as a gift from her father. She believed it was the source of her playing ability and the power of her music. Following an Orc raid on her birth town, her father was kidnapped, never to be seen again. The centipede was killed during the raid. She now carries the centipede in a locket around her neck and still believes to this day that the centipede is the source of her power.

Leaving her home town after the raid, she ventured from city to city looking for work as an entertainer, as it was the only thing that came to her naturally. Her travels eventually found her in Palanthas, where she makes a modest living.

Name: Isosceles Glass
Player Name: Kirsty
Age: 46
Birthplace: Solace
Height: 5'5
Weight: 110lbs
Size: Medium
Gender: Female
Looks: Blue Eyes, Brown Hair
Alignment: Chaotic Good
Religion/Patron Deity: Mishakal
Race: Half-Elf
Class: Cleric

Kirsty (always wears this mask)
History: Isosceles is a strange one. Little is known, but she was brought up in a traditional household the way every little girl would be. When she came of age, she rebelled. Leaving home, she felt the need to hide her sex, but she couldn't fully give up her femininity. She joined the church, but became disillusioned in her teachings. She didn't fully want to give up however. Leaving the church to find her true path, she uses her training to find her way.

Name: Dominic Odyseus Asland "Domino"
Dominic (proxy)
Player Name: Chris Garvey
Age: 30
Birthplace: Solanthus, Solamnia
Height: 6'3"
Weight: 250 lbs
Size: Medium
Gender: Male
Looks: Black Eyes, Shoulder Length Black Hair, Short Cropped Beard, Muscular
Allignment: Chaotic Neutral
Religion/Patron Deity: None
Race: Human
Class: Fighter 1/ Sorcerer 1/ Duskblade 7

Chris (shall not pass)
History: Dominic has a twin brother, Morgan, and a younger sister, Kara. He is of Solamnic heritage on his mother's side, Ashleigh De Mornay, and of an unknown paternal line. He and his brother were raised under a strict Solamnic schooling, joining the military academy at sixteen and both were expected to join the knighthood. However the siblings had ideas of their own. Both left the military academy at twenty. Dominic became a mercenary, taking jobs from the highest bidder and Morgan, embracing his love of the ocean, found a place on a local trade ship and began life at sea.
Kara, showing particular flair for the arcane arts, was enrolled in the local school of sorcery from a young age and now spends her days furthering her art.

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