Boom! |
When Isosceles, Kirsty’s Half-Elf, went missing at the end of the last session, Kirsty merely stood up and asked when we were next meeting, saying we should play on if we wanted, as she needed to dash off anyway. When Lox got his Axe caught in a Dragonkin that turned to stone, I went mental, refusing to leave until I reclaimed my blade. Over time I got my axe back, but when Kirty found Isosceles just up and vanished, she didn’t seem overly bothered. I had hundreds of questions running through my head…Is that it? Is she dead? Is she alive? What does this mean? Where’s the staff? What about the Disks of Mishakal? The Prophecy!?!
I’m obviously being overly dramatic, as I’m sure Kirsty wanted to know where her character was, but as I love my Feral Druid and my Green MTG creatures, I love Lox, and I’m sure he won’t be my last love (Sorry Lox!). Most experienced players have told me that you will always remember your first character. I can see this being true. I just hope that Lox, Isosceles and Minty get the run they deserve, as I can already rattle off a few tales of our little heroes.
Still in the chamber of the Dragon, our heroes are silent. No one knew where Isosceles had gone and no one dared to even whisper a suggestion. Lox, finishing his packing from stripping the dragon, notices something among the pile of treasure. Twelve disks, secured with a bolt through the middle of each, allowing the disks to rotate around. Each disk had unique carvings upon its rim. Lox knew the metal to be pure platinum, polishing a patch to see his face reflect back. Can these be the Disks of Mishakal, he thought? He found nothing alike through the horde of random coins and trinkets. Lox placed the Disks in a piece of cloth and wrapped them before putting it into his bag.
While Lox was busy, he hadn’t noticed the others scrambling around him, obviously taking his interest as an idea to take their mind off things. Each found nothing much. An amulet here, some armour for the Tiefling. Stuffing their finds into their bags, they made out of the chamber, taking one last look, as if Isosceles would be standing there.
It took the several hours to navigate the chambers and corridors of the dungeon beneath the Temple. Eventually finding their way back to the pot pulley, Lox climbed up the chains with ease, taking the smaller members of the group on his back. It took them about an hour to all reach the top, and from there, another few to find themselves in the main altar room. Sun light streaming through the front door. Knowing he had the disks, Lox led the troupe to the statue room, where Lox, Minty and Isosceles were told to obtain the said artifact. There was the statue, but it was different. It stood in a defiant pose. The Blue Crystal Staff, now one with the statue, held aloft by an arm of the statue, as if celebrating a great victory. At the foot of the statue, a figure lay, draped in the finest silk robes, with a hood, covering the head. It was as if the robes glowed. Deep and light blues almost swirled from the fabric, each gentle breath from the figure allowing the colours to breath. It was alive then, they all thought. Lox approached, using his axe to poke the figure, but nothing. He removed the hood. It was Isosceles! There, she lay, in clothing that was not her own, as if she were sleeping. Not scratch to her skin or a bruise was in sight. She looked perfectly healthy. She awoke and greeted her friend with a bright “Hello…”. Lox got her to her feet. In an instant, her companions were around her, hugging, greeting and making sure she was ok. She couldn’t remember anything apart from hitting the Dragon with the staff, then waking up. Our heroes spent the remainder of the early afternoon in the room with the statue.
Eight in number once more, they ventured towards Solace. They had a good 3 -4 days walk ahead of them. Lox, Minty and Isosceles were especially eager to get home. It was about mid-way, after a couple of days that they realised that they had heard or seen nothing of the local wildlife. The surroundings were still. Not a sound. Then they saw the dim shadows of what looked like smoke. With the smoke coming from the direction of Solace, they continued, hoping that their fears would not be realised.
Their home was burning. A forest town, it had no chance. Seeing that the worst was over, they approached to find twelve or so armoured guards. They didn’t recognise any of them. Upon are heroes approach, one turned, mentions something to the rest and leaves. Our heroes stopped, far enough that the guards would be able to hear them. As the heroes begin asking questions, the guard that left returned with a further eighteen armoured guards. Thirty against eight was not a number our travellers enjoyed.
Lox “enjoyed” a very frustrating talk with who seemed to be the captain of the guards. They heard as the guards explained that the new rulers of Solace had done this as Solace was in the way. The guards were loyal to Verminaard, the High-Lord, but as to the where about or to what Verminaard was, our heroes were still none the wiser. Not being silly, our heroes avoided a fight and merely requested passage through Solace, not giving away that it was their home town. The guards parted and the heroes proceeded. Isosceles tried to make out what was being said by the guards, as they murmured in their native tongue, but while trying to cast Comprehend Languages, one of the guards stopped her and warned her against it.
The guards! |
Two and a half days passed. Nothing happened. Just the long and agonising ride in the carts. The trail was escorted by many a guard, making the idea of escape pretty futile, even if they could break through the bars. Isosceles and Minty had gotten to know the elf. His name was Gilthanas, and he knew Elric. Gilthanas knew that they were on the trade route to Qualinest, the very city that the heroes needed to get to, to deliver the letter.
The Elves split the party. |
Word was given, elves from the forest were told to watch the ill trusted and on their way they went. Before long, they began to see spires, not unlike those in Ergoth, emerge into view from the tops of the trees. Qualinest. In safety they arrived and they were instructed that only Isosceles and Minty had free reign of the city. The others were told to go to the Silver Sun Inn. The elven guards left them in the Inn and told them to await Gilthanas, who will see to their needs.
During the peace, the group took to asking the Kender his name. His name was Hugon. He came from Kendermoore and could speak Elvish. With regards to other questions, he did not answer.
The Silver Sun Inn |
Solastoran was happy! |
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